- STONEHEARTH STEAM MODS BUILDIGS HOW TO
- STONEHEARTH STEAM MODS BUILDIGS MOD
- STONEHEARTH STEAM MODS BUILDIGS FULL
When clicked, a menu will open you can scroll through, containing all your templates. When you click yes, the game will save your current template, the one you're working in, in your templates. When pressed, the game will ask you if you want to save your current building as a template.
When you click it, the game will ask you if you want to start a new building project, and when you click "Yes" the game will create a new template for you to work in.įollowed by that, you have the "Save Template" icon. The first one is rather simple, as it creates a new template. In the image above, you can see the template tool icons. If you are building in multiplayer, and you try to undo your action, it is possible that a second player performed an action shortly after you, which results in you undoing his action, rather than his own. You can do this as many times until you are back to your last action.Īn important bit about this is that the undo and redo histories aren't confined to just one player. When you press "redo", you will redo the last action you undid. You can do this multiple times, undoing multiple action. When you press "undo" you can go back one action, and remove your previous change. Everytime you add, remove, or change something in your template, that's an action. This tool does not erase single blocks, as multiple blocks still create a single object. To verify, an 'object' in this case is either a single piece of furniture, a door, window, or an entire wall. If you click it, the area that was highlighted will be erased. To do this, hover over anything, and it will light up red. A very handy tool, may you ever forget what you're working with.įollowed by that, you can find the eraser tool. This bit shows which tool you are currently using. Firstly, an icon followed by the word "pointer". In the image above, you see three things.
STONEHEARTH STEAM MODS BUILDIGS FULL
The template you are working in at the moment has it's full colours, whilst the other templates are darker. To see where your current template ends, and the next template begins, is quite simple. And you can switch templaye by using the pointer tool and click on the template you want to edit. In the top right of the screen is a box with the name of the template you are currently working on. Different templates of buildings that are build. Below, these aspects are explained and described.īefore we start, something has to be quite clear about the builder tool as often people misunderstand it. The StoneHearth builder tool is an in-depth tool with many different aspects that each will be explained individually. In French language a uppercase it's only: the beginning of the sentence and for proper names.//TO BE EDITED FURTHER, WILL EXPLAIN EVERY ASPECT OF THE BUILDER//.Don't forget in french language a space before a punctuation :!?.Optional : Add/Set labels and milestone =) Push to the branch: git push origin my-new-feature Commit your changes: git commit -m 'Add some new feature'ģ. Create your feature branch: git checkout -b my-new-featureĢ.
Push to the branch: git push origin my-new-featureĥ. Commit your changes: git commit -m "Add your new feature"Ĥ. Create your feature branch: git checkout -b my-new-featureģ. #How to contribute to french translation? Contributing "not collaborator"Ģ.
Startermod_locale's manifest.json uses this line: Selecting the "" language and clicking "OK" will change the game's language. You will see that a language named "" will be added to the list of languages.
STONEHEARTH STEAM MODS BUILDIGS MOD
When you start up Stonehearth with this mod installed, open the settings menu and go to the system tab. This mimics what foreign languages will look like when displayed in the game. Pseudolocalization replaces all the characters in stonehearth's en.json file with characters that have accents. The en-DEV.json file is the plain english used to generate en-XA.json. The startermod_locale mod adds a pseudolocalization of stonehearth's and rayya children's en.json file. Inside each of those folders will be 2 files named en-XA.json and en-DEV.json. Inside the startermod_locale folder, you should see a manifest.json file, a added_languages.json file and a translations folder which has 2 folders in it representing the two mods that are shipped by radiant so far (stonehearth and rayyas children). Make sure the folder is named startermod_locale, not startermod_locale-master. Unzip to your stonehearth mods directory, as a peer to stonehearth.smod and radiant.smod. The overrides method allows any mod to provide a translation for any other mod.Įxample mod of adding a new language to stonehearth.